The author of Frostfall / Campfire has announced that he is working on a port of his mods. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} ._1zyZUfB30L-DDI98CCLJlQ{border:1px solid transparent;display:block;padding:0 16px;width:100%;border:1px solid var(--newCommunityTheme-body);border-radius:4px;box-sizing:border-box}._1zyZUfB30L-DDI98CCLJlQ:hover{background-color:var(--newCommunityTheme-primaryButtonTintedEighty)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:hover{color:var(--newCommunityTheme-bodyText);fill:var(--newCommunityTheme-bodyText)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active{background-color:var(--newCommunityTheme-primaryButtonShadedEighty)}._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{background-color:var(--newCommunityTheme-primaryButtonTintedFifty);color:rgba(var(--newCommunityTheme-bodyText),.5);fill:rgba(var(--newCommunityTheme-bodyText),.5);cursor:not-allowed}._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ:hover,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{border:1px solid var(--newCommunityTheme-body)}._1O2i-ToERP3a0i4GSL0QwU,._1uBzAtenMgErKev3G7oXru{display:block;fill:var(--newCommunityTheme-body);height:22px;width:22px}._1O2i-ToERP3a0i4GSL0QwU._2ilDLNSvkCHD3Cs9duy9Q_,._1uBzAtenMgErKev3G7oXru._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._2kBlhw4LJXNnk73IJcwWsT,._1kRJoT0CagEmHsFjl2VT4R{height:24px;padding:0;width:24px}._2kBlhw4LJXNnk73IJcwWsT._2ilDLNSvkCHD3Cs9duy9Q_,._1kRJoT0CagEmHsFjl2VT4R._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._3VgTjAJVNNV7jzlnwY-OFY{font-size:14px;line-height:32px;padding:0 16px}._3VgTjAJVNNV7jzlnwY-OFY,._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs{font-size:14px;line-height:32px;padding:0 16px}._2QmHYFeMADTpuXJtd36LQs,._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2QmHYFeMADTpuXJtd36LQs ._31L3r0EWsU0weoMZvEJcUA,._2QmHYFeMADTpuXJtd36LQs:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2QmHYFeMADTpuXJtd36LQs ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none}._2CLbCoThTVSANDpeJGlI6a{width:100%}._2CLbCoThTVSANDpeJGlI6a:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2CLbCoThTVSANDpeJGlI6a ._31L3r0EWsU0weoMZvEJcUA,._2CLbCoThTVSANDpeJGlI6a:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2CLbCoThTVSANDpeJGlI6a ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Please bare with me I’m very new This is a render bug in the way XB1 handles meshes, not something USSEP has any control over. As a result, this mod will not be supported for anyone attempting to use it on a VR version of the game. Thanks for the help. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;padding:0;width:100%}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}.isInButtons2020 ._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}.isInButtons2020 ._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;font-weight:700;letter-spacing:unset;line-height:16px;text-transform:unset}._1ra1vBLrjtHjhYDZ_gOy8F{--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} My first post after seeing /u/Arthmoor threatening people over alleged piracy could have been way more civil, but wasn't. https://www.reddit.com/r/skyrimvr/comments/8egbko/the_unofficial_skyrim_patch_discussion/dxx82pl/. Unofficial Skyrim Patch — an unofficial mod attempting to fix all the bugs not fixed by the official patches. Skyrim Special Edition Update 1.5.39 New Features Support for additional player homes Bug Fixes Minor bug fixes for Bethesda.net Updated script … Rename it to Unofficial Skyrim Patch. There was also a statement by the author of USSEP, /u/Arthmoor: "We are aware that Skyrim VR for PC has been released. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} No? The reason given by the author is: Temporarily offline while we update the mod and deal with putting out piracy fires in rogue communities. Share ... I’ve looked around reddit and other discussion forums, and I haven’t found anything on this bug, though there are other enchanting bugs out there. You may upload unmodified versions of the patch to any website of your choosing so long as the documentation is retained as-is. So I'm playing on Xbox One and I just started up the game with mods and find that when I get to riverwood that there is this Orange patch on the sawmill. USSEP and USLEEP are back up. I admit I wasn't exactly nice about it either: https://www.reddit.com/r/skyrimvr/comments/8egbko/the_unofficial_skyrim_patch_discussion/dxxbwb3/. What Arthmoor's doing is a little silly. USSEP fixes literally thousands of bugs. Betheada needs to fix this themselves, but obviously first they need to be made to acknowledge it. [00:00] Checking for Errors in [06] Unofficial Skyrim Special Edition Patch.esp [00:01] Adara "Adara" [NPC_:00013385] [00:01] NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special I found this through Google, Reddit, etc., and nowhere have I found any reference to the BUG that was fixed by this change. Aside from the why, if I can’t download it via Xbox One how do I use all the mods that require it? One post later he called VR users that had contacted him "spoiled entitled brats". Find the offending mod and use Clean Masters on the .esp that demands the Unofficial Skyrim Patch. Going to tell you the same thing I told the other guy since I'm fed up with dealing with you assholes: FUCK OFF. If anyone wants to test it out and see how it works that'd be great. The only dickwad move was expecting someone wouldn't tell me people are being jerks behind my back like this. This is by far the most important part of your post. The team of SKSE released an official version even though to my knowledge they don't even have an headset. Which is something I wouldn't like to see. I found another thread in which the /u/arthmoor personally interacted with the Skyrim VR community: https://www.reddit.com/r/skyrimvr/comments/8egbko/the_unofficial_skyrim_patch_discussion/dxuyxqj/, https://www.reddit.com/r/skyrimvr/comments/8endvz/ussep_officially_unsupported_on_skyrimvr_what/dxwr4zr/. Don't exit out of the equipping screen, then take all of your armor back. Unofficial Skyrim Special Edition Patch "A Night To Remember" Ysolda/Wedding Ring bug. If he changed his permissions retroactively now, that doesn't matter. So instead, I want to apologize to both the Skyrim community as well as r/SkyrimVR. That aside, Arthmoor seems to have forgotten what his own permissions say. Is USSEP (Unofficial Skyrim Special Edition Patch) mod essential? I want a honest answer, is the mod essential? Take note that even if Bethesda later changes their mind on this, VR equipment is too expensive to justify the purchase just for the sake of making sure the mod works with it. Most of the time, this will remove the dependency because no record exclusive to the Unofficial Patch was used. Quest WEJS14 controls the Afflicted Refugees. Achievements Mods Enabler - Not a bug fix per se, but since there are plenty of people who love their achievements, this exists to make sure they can still get them while playing with mods installed.. SkyUI - A PC-centric reworking of the major components of the game interface. That post also noted that the previously working version of USSEP was removed from Nexus and the newer update wouldn't be compatible with Skyrim VR. I'm amazed he hasn't been banned yet with some of the blatant shitslinging he's been throwing around. Also keep in mind, most of the Skyrim VR community has nothing to do with this and played no part in what happened what so ever. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/ReredditLink.f7b66a91705891e84a09.css.map*/ I talk about the classic skyrim version in that link, but they have most of the same fixes so its still very relevent, There's a mod that actually fixes this bug on bethesda.net, i think it's called "color patches remover". It is also included in the Unofficial Skyrim Legendary Edition Patch, together with all the Unofficial DLC patches. All of the threads I found were from near the game initial release so maybe it still is a load order problem for me? There's really nothing more to add to it. I didn't think so. This bug is fixed by version 1.2.4 of the Unofficial Skyrim Patch.. Place the armor that you want to duplicate on your mannequin.